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Steampunk-Styled Playing Cards

Aristo Playing Cards designed the Art Of Steampunk Vol. 2 cards feature artworks that are entirely hand-drawn by a dedicated team of artists.

Culture Compass
Culture Compass
5.3
GenderFemale, Male, Other
Age BracketTeens, Young Adults, Grown Ups
GeographyNorth America, Europe

Want to relive the victorian era? The era of great discoveries like the steam engine and revolutionary ideas. The limited-edition unique custom-made album goes in A4 format with Steampunk hand-drawings of all the court cards, aces, and 2 jokers is a great example to demonstrate the craze. The Court Cards follow the characters in Steampunk outfit with a heavy gun, bowler hat, goggle, and military-inspired garments. As for design, there are no clear guidelines, but you see a huge contribution from the Victorian era: corsets, bustles, petticoats, and gowns – all with a modern twist to them.

Steampunk has a few interesting facts even for those aware of the culture, as well as giving newcomers a reasonable basis in the culture. The “steam” refers to steam power-as in fire-breathing machines of antique locomotion. The “punk” is an important reference to an outsider attitude. In The Art of Steampunk, VOL.2 you’ll discover the captivating and dynamic world of this emerging genre through the creative vision of today’s leading Steampunk artist.

 The different decks of cards showcase characters like magicians, warlocks, courts-men, mercenaries, jokers, plague doctors, etc., with special number-specific decks too, if you just want something less ‘collectible-worthy’ and more traditional. Each deck of cards comes with a special ‘K’ branded Kickstarter commemorative card, and a card with the signatures of the artists behind the visuals. The Tuck Case for the Art Of Steampunk cards is just as eye-catching as the cards within, with its gearbox-inspired graphic.

References – Aristo Playing Cards and Yanko Design

Culture Compass
5.3
Aristo steampunk playing cards is an extraordinary project. A unique fantasy version of nineteenth-century Victorian England imbued with today's technology, resulting in devices and contraptions that seem to have sprung from the mind of a mad twenty-first-century scientist. The craze for products that gives the vintage feeling is getting really popular among the youth nowadays, whether it game designs or playing cards because the era gives a certain feeling of royalty due to its hand-craftsmanship, and let's face the truth guys, everyone loves feeling royal.

Breakdown

  • Popularity 5.0
  • Inventiveness 8.0
  • Engagement 5.0
  • Human Centricity 3.0

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